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Gunara Rayhan's avatar

Because I prefer that problem over OSR's "Reprinting B/X over and over again." I'm also a big proponent of mechanical innovation in game rules,--RPGs are woefully underdeveloped compared to even video games

Did you know about Vampire Survivors? It's basically a sort of reverse bullet hell shooter. But the most Important part is that it's designed like it's a slot machine(because it's designed by someone who worked on those) with all the lights and sounds, the game is basically replacing the need for money with reflex and time.

It is massively popular and has basically spawned it's own genre.

Point is, the problems you've said is easily just as much of an appeal as it'd be something that looks undesirable.

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Stark Maximum's avatar

Excellent article overall. I was introduced to DnD via 3.5 and as a result I have a deep and unshakable nostalgia for both it and Pathfinder 1e (which my group eventually moved to soon after the release of 4e). I tend to go through cycles of "ugh, this busted-ass system, how did I ever like it" and "you know, actually maybe that system wasn't too bad, maybe I should shine it up and give it another whirl" and your post really sums up a lot of the ups and downs. Playing and running 5e has given me a lot of appreciation for various design details, successes, and mistakes from all sorts of previous editions and makes me realize where my problems with modern 5e design came from. So many of the problems in modern DnD come from a core of a distaste for restriction and a demand for options, both of which are fantastic in measured doses and catastrophic when cranked up to 11. I think 3.5 has way too many options and a whole lot of restriction whereas 5e has not so many (but still a bit too many) options and not nearly enough restriction. Discarding XP as a whole, ignoring carrying capacity, and treating the magic item section of a DMG as a buying catalogue has certainly changed what players expect from a game called "DnD", and we could argue whether that's a good or bad thing till we're blue in the proverbial face, but just knowing about it and puzzling over it in my free time will teach me a lot about the hobby I love, I think. I appreciate you putting in the work to voice all of these thoughts and theories and ideas; stuff like this tends to stick with me while I'm constantly on the hunt for that Ideal System that doesn't exist (because the Ideal System is literally the friends we made along the way).

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