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Zornhau Studios's avatar

A good read and I thank you for the shout-out. To put a finer point on it, my argument is two-fold:

1. The term “tabletop role-playing game” is a very broad canopy under which a wide variety of games have evolved over the course of the last fifty years or so, each of which caters to different tastes that have developed and different desires to be met.

2. Trying to redefine the term role-playing game to exclude some evolutionary branch of that particular tree is kinda pointless.

The TL;DR of the latter being that even if you could come up with a really good definition that promoted one’s own preferences while excluding the Other, you aren’t actually accomplishing anything useful. The Other will continue calling their preferred games Role-Playing Games and they aren’t liable to stop on the basis that someone revised a definition they won’t agree with. If anything, the most likely response is a counter-revision in order to promote their preferences in exclusion of your own. Case in point, that’s basically how we got here in the first place.

There is no version of this conversation in which someone finds a precise combination of terminology to present and the folks playing (Apocalypse World, or Fate, or Blades in the Dark, or whatever the argued Not Real Role-Playing Game of the week is) go ‘Oh. You’re right. I now see the error of my ways.” The people who are into those games will continue to be into those games and the attempts to redefine their preferred games out of being role-playing games is ultimately just going to be perceived as trying to gatekeep those people from discussions on the hobby.

This is why the OSR conversations are so much more productive, by comparison. The OSR created a new positive definition and identity for itself that did not require anyone else to change their own identities by comparison. No one had to change their minds about their own preferred games for OSR to exist as its own independent entity in the way that trying to change the definition of “role-playing game” does. The most useful thing for discourse in the hobby is for more play styles to be positively defined so people can pursue the things they want, rather than arguing about the things they don’t.

That said, I also didn’t disagree with anything you posted in your article. The four proposed promises seem fair, in my estimation and I don’t see them as a contradiction to anything I’ve written so far, at least not in the spirit I intended it.

The point I would be interested in is the very last bit you mention:

“The problem is that much of the gameplay style and behaviours of such games are closer to the attraction of board games or creative writing circles than traditional roleplaying games.”

I hear people say these sorts of things, but I’m never actually sure what they are referring to. Perhaps that’s a discussion for another day?

Regards,

Brooks

PS: I admire your footnote strategy and will absolutely be stealing it for future writings. Lord knows I need all the help I can get, putting my thoughts in order.

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Last Redoubt's avatar

Next up, part II, where we discuss how ACKs already does all that :)

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